using System;
using System.Collections.Generic;
using System.Text;

namespace RebEngine.SceneObject
{
    public class Material
    {
        private int _technique;
        public int Technique
        {
            get { return _technique; }
            set { _technique = value; }
        }
	
        private string _shader;
        public string Shader
        {
            get { return _shader; }
            set { _shader = value; }
        }

        private List<string> _textureList = new List<string>();
        public List<string> TextureList
        {
            get { return _textureList; }
            set { _textureList = value; }
        }

        public Material(string shaderName, int techniqueNumber)
        {
            _shader = shaderName;
            _technique = techniqueNumber;
        }
    }
}
